Thursday 13 July 2017

The Harrowmark Run - part 1

(You can read about the campaign mechanics and intro here: Part 0)



The Ogresuns
Kaptain Salty Ogbad - Orruk Warboss
Dredger Zug - Orruk Boss
Dubloon Dreg - Orruk
Fetch - Orruk



The Ordeshal Host
The Whyte Lady - Vampire Lord
Lyrd Radclyffe - Hex Wraith
Noisy William - Deadwalker Noisemaker


Free Companies of the Gilded Hand
Kalyustar of the Gilded Hand
Fernando's Fancy Fencers
Lucius Scopos and the Venithyan Marksmen

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Might is Right (a General's Handbook Triumph & Treachery battleplan)
The centre of the board was divided into seven sectors, one in the centre and six around it - the winner would be the warband that controlled the most sectors when the game ended.

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Kaptain Ogbad and a few hands set out for Gloomfallow in the skycutter. They set-down in dense woodland on the edge of Blackrocks an hour before sunrise. The blackness nurtured a sense of claustrophobia inside them even though the woodland stretched unbroken for miles. The narrow path, which was made uneven by the knotted roots that crossed it, branched at intervals. The bare branches spiked into the sky - no sign of life to be found anywhere. It was so dark the orruks were barely able to see where they were going. They had no map to follow, but even if they did the perpetual dark would have prevented them from using it. There were only small sounds of rustling bushes and the howl of the wind. They didn't know what lay in the dark forest, all they knew was that it wasn't going to be a peaceful journey.

As they emerged from the twisted trees onto a rocky hilltop a tower loomed over them in the pre-dawn light. As the dim autumn sun crept over the trees they found that they were not alone: A large band of Freeguilders were already searching the open ground beyond the tower. As one of the Freeguild spotted them and shouted a warning, the malignant spirits of the forest awoke: The outriders of the Ordeshal Host arrived!



Fetch jumped at every sound as the Ogresuns made there way through the trees towards the dark tower.


The Freeguild spread out to control the ground, undaunted by the spirits and the Orruk pirates.



Lyrd Radclyffe turned his ethereal steed and galloped straight through Dubloon Dreg but the Orruk kept his head!


The ghost rider cut Fetch down without missing a step!



The Whyte Lady sent an Arcane Bolt at Fernando, the leader of the Freeguild Fancy Fencers, and laid he out, then charged Kalyustar the Alchemist.


The Freeguild bannerman took up a commanding position on the Hurricane Bell's platform.


While one of the Fancy Fencers occupied the Freebooter's Tower.


The Venithyan Marksmen went to aid Kalyustar in his fight with the Whyte Lady.




Dubloon Dreg charged Noisy William in the forest (taking his life into his hands to enter such a tangled thicket!).


But after he survived the charge it was sheer bad luck that the Deadwalker managed to land a fatal blow on the Orruk pirate!


Kaptain Ogbad chased after Lyrd Radclyffe, and the two exchanged some wickedly accurate bladework!


Dredger Zug charged up the hill to fight a lone Freeguilder but he was counter-charged by his two mates!


Lyrd Radclyffe retreated but Salty wasn't going to let him go!


The Whyte Lady blasted down one of the Fancy Fencers, unintentionally aiding Dredger!


Kaptain Ogbad caught up with the Hex Wraith...


... And dealt him a final slash with his kutlass.

The Whyte Lady killed the Freeguild bannerman with sorcery and Dredger Zug fell to Freeguild swords.

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The game ended with the Ordeshal Host in control of two of the seven objectives and only one objective in the control of each of the Ogresuns and the Free Companies of the Gilded Hand.

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After game:
1 Renown saved from start of campaign
Loss (+3 renown)
Triumph: Heroic Saga (+1 Renown)
= 5 Renown to spend.

Added 2 Orruks (Blackspot and Nastyface) and 1 Grot (Stormy Trug)

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